Audio.Computer’s Machine Number Two prototype, was shown at Superbooth 2026 as a portable instrument for stretching recorded sound into texture. Ben from Audio.Computer described it as a very early multi-loop time stretcher for textural soundscapes, built around four stereo tracks that can play as endless loops.
Each track is controlled by a fader: at the top it plays normally, moving toward the center slows it until the audio freezes, and moving below center reverses it toward full-speed backwards playback. The prototype includes five time-stretching algorithms, including a tape mode that drops pitch with speed, plus pitch-preserving modes for blurrier stretching, phase-vocoder behavior, beat material, and cleaner melodic sources.
The front panel also includes per-track controls for volume, pan, LFO sends, and effects sends. Its Triforce effects section provides bitcrush, reverb, and low-pass filtering, while the movement section adds LFO modulation for volume, pan, and stretch amount. Audio.Computer plans it as a battery-powered portable machine with stereo microphones, headphones, sample banks, patch saving, and MIDI In; recording, MIDI clock sync, loop retriggering, and MIDI CC automation were still in development or TBD in the transcript.